Introducción de metodologías de aprendizaje basado en problemas mediante tecnologías multimedia

  1. Orduña, Juan M. 1
  2. Sebastian, Rafael 1
  3. Olanda, Ricardo 1
  1. 1 Universidad de Granada
    info

    Universidad de Granada

    Granada, España

    ROR https://ror.org/04njjy449

Journal:
Enseñanza y aprendizaje de ingeniería de computadores: Revista de Experiencias Docentes en Ingeniería de Computadores

ISSN: 2173-8688

Year of publication: 2014

Issue: 4

Pages: 45-54

Type: Article

DOI: 10.30827/DIGIBUG.32203 DIALNET GOOGLE SCHOLAR lock_openDIGIBUG editor

More publications in: Enseñanza y aprendizaje de ingeniería de computadores: Revista de Experiencias Docentes en Ingeniería de Computadores

Sustainable development goals

Abstract

The introduction of skills-based learning instead of the more traditional goal-based learning has given rise to novel teaching proposals and methodological alterna tives that favor a change in the context of the European Higher Education Area. One of these methods is problem/project-based learning (PBL). PBL is a learning methodology in which the starting point is a problem constructed by the teacher, which allows students to identify needs to better understand the problem/situation, identify principles underpinning knowledge and meet learning objectives related to each content part. In the case of Information and Communications technologies it is especially relevant, since it allows the concurrent development of theoretical knowledge and strategies for solving problems in small groups, similar to those found in practice. This methodolgy can also be combined with the collaborative learning and the use of multimedia and web technologies for presenting the work done. It improves both the degree of motivation of the students and the degree of disseminations of the works. In this paper, we describe the teaching experience in the course of Computer Networks Architecture taught in undergraduate degrees of Computer Engineering, Telematics Engineering and Telecommunications Electronic Engineering from the University of Valencia. The students have been divided into working groups, and they have developed digital objects of learning that have been freely disseminated through Internet. This methodology has provided the students not only with collaborative learning within each group, but also with inter-group collaborative learning. Each group obtained feedback from the comments and evaluation of other students and the course teachers.