El Proyecto Added Value of Teaching in a Virtual World (AVATAR) (Valor añadido de la enseñanza en un mundo virtual) y el papel de la UNED en su desarrollo.

  1. Santoveña Casal, Sonia María
  2. Feliz Murias, Tiberio
Aldizkaria:
Revista DIM: Didáctica, Innovación y Multimedia

ISSN: 1699-3748

Argitalpen urtea: 2010

Zenbakia: 18

Mota: Artikulua

Beste argitalpen batzuk: Revista DIM: Didáctica, Innovación y Multimedia

Laburpena

European schools has usually a deficient use of Information and Communication Technologies (ICT). There is a clear need to train teachers in the use of virtual tools, especially in virtual worlds, to facilitate their teaching. In this framework it has been developed the Added Value of Teaching in a Virtual World Project (AVATAR). It's currently in development, until 2011 funded by the European Commission and the target groups are institutions of secondary education. The project main objective is to increase the use of ICT in education and provide teachers with new teaching tools and methodologies. The partners are: Consorzio FOR.COM (Italy), FH Joanneum University of Applied Sciences (Austria), Burgas Free University (Bulgaria), University of Southern Denmark (Denmark), Universidad Nacional de Educación a Distancia (Spain), University of Hertfordshire Higher Education Corporation (UK) y SOPHia In Action Consulting (Italy).

Erreferentzia bibliografikoak

  • 3DeL Standardising ICT training. Accesible en http://www.xtec.es/3del/angles/index.htm
  • Arquitectura en el universo online proyecto innovación docente. Accesible en http://www.uc3m.es/portal/page/portal/biblioteca/aprende_usar/calendario/BibliotecaCampus_virtual_en_Second_Life
  • COMISIÓN EUROPEA. Subprograma Comenius del Programa Lifelong Learning Programme. Puede consultarse en: http://ec.europa.eu/education/lifelong-learningprogramme/doc84_en.htm
  • COMISIÓN EUROPEA. Subprograma Comenius del Programa Lifelong Learning Programme. Puede consultarse en: <http://ec.europa.eu/education/lifelong-learningprogramme/doc84_en.htm> Educación en Mundos Virtuales 3D. Accesible en http://www.learningreview.com/educacion-y-mundos-virtuales-3d/1190-experiencia-deformacion-en-second-life
  • FOR.COM (2009a). Project Management Handbook. Version 1.0.
  • FOR.COM (2009b). Summary of the Project Idea Avatar: Project Proposal (Abstract).
  • Mundo de Estrellas. Accesible en http://www.juntadeandalucia.es/servicioandaluzdesalud/principal/documentosAcc.asp?pagina= %20gr_sabermas_yademas1
  • Portal AVATAR. Puede consultarse en: http://www.avatarproject.eu/avatar/
  • Proyecto Campus Virtual 3D. Accesible en http://spdece07.ehu.es/actas/Santanach.pdf