Creative Coding and Intercultural Projects in Higher Educationa Case Study in Three Universities

  1. José-Manuel Sáez López 1
  2. Yoshiro Miyata 2
  3. Mª Concepción Domínguez-Garrido 1
  1. 1 Universidad Nacional de Educación a Distancia
    info

    Universidad Nacional de Educación a Distancia

    Madrid, España

    ROR https://ror.org/02msb5n36

  2. 2 Chukyo University
    info

    Chukyo University

    Nagoya, Japón

    ROR https://ror.org/04ajrmg05

Revista:
RIED: revista iberoamericana de educación a distancia

ISSN: 1138-2783

Año de publicación: 2016

Título del ejemplar: Juegos digitales y gamificación aplicados en el ámbito de la educación

Volumen: 19

Número: 2

Páginas: 145-165

Tipo: Artículo

DOI: 10.5944/RIED.19.2.15796 DIALNET GOOGLE SCHOLAR lock_openAcceso abierto editor

Otras publicaciones en: RIED: revista iberoamericana de educación a distancia

Resumen

El presente estudio analiza conceptos, actitudes y prácticas de113 alumnos de tres importantes universidades de diferentes países (Japón, México y España) en relación al proceso de codificación para crear presentaciones multimedia en un contexto intercultural. El proyecto está enmarcado en dos grupos de investigación, y ha sido desarrollado para mejorar habilidades de codificación en presentaciones multimedia interculturales. Se aplica una prueba t de Student, un cuestionario mixto con un diseño pretest-postest, una prueba de Wilcoxon y entrevistas a los alumnos, haciendo uso de triangulación de datos. Los resultados muestran que el fomento de actividades multimedia y la interacción intercultural utilizando herramientas de codificación y la comunicación en una universidad tiene varias ventajas con respecto a las competencias TIC. La investigación demostró estadísticamente una eficacia significativa en cuanto a la capacidad de los estudiantes para comprender el manejo y uso de contenidos multimedia a través de programación por bloques. Aunque hay alguna limitación relacionada con el lenguaje de programación Scratch, los estudiantes destacaron que Scratch es fácil de usar, divertido y perfecto para presentaciones y animaciones.

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