Pensamiento computacional y programación visual por bloques en el aula de Primaria

  1. Sáez López, José Manuel 2
  2. Cózar Gutiérrez, Ramón 1
  1. 1 Universidad de Castilla-La Mancha
    info

    Universidad de Castilla-La Mancha

    Ciudad Real, España

    ROR https://ror.org/05r78ng12

  2. 2 Universidad Nacional de Educación a Distancia
    info

    Universidad Nacional de Educación a Distancia

    Madrid, España

    ROR https://ror.org/02msb5n36

Journal:
Educar

ISSN: 0211-819X 2014-8801

Year of publication: 2017

Issue Title: Aprendiendo a través de la ludificación

Volume: 53

Issue: 1

Pages: 129-146

Type: Article

DOI: 10.5565/REV/EDUCAR.841 DIALNET GOOGLE SCHOLAR lock_openOpen access editor

More publications in: Educar

Abstract

This paper highlights creative computing in elementary education from a playful and active perspective through visual programming languages using Scratch with a pedagogical approach. Participatory activities focused on game-based learning were implemented. The study sample consisted of an experimental group of 109 6th-grade students. Averages are compared statistically with a control group and non-parametric analysis, providing data triangulation with group interviews. The research process focuses on the implementation of a design-based research strategy using complementary methods, data analysis and tools from quantitative and qualitative approaches. The Mann-Whitney U Test showed significant improvements with regard to sequences to create music. Advantages were found in the use of computational concepts, especially when working with loops; elements which allow for parallel execution and the ability to create and play music through educational technology.

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