Propuesta de elementos de gamificación para el aprendizaje en línea en estudiantes madurosuna respuesta a la mitigación de la soledad

  1. José F. Hontoria Caballero 1
  2. Teresa C. Herrador Alcaide 2
  1. 1 Centro Asociado Madrid-Sur
  2. 2 Universidad Nacional de Educación a Distancia
    info

    Universidad Nacional de Educación a Distancia

    Madrid, España

    ROR https://ror.org/02msb5n36

Libro:
Innovación educativa en la era digital: libro de actas
  1. María del Carmen Ortega Navas (coord.)
  2. M. Angeles López González (coord.)
  3. Paloma Amor Hernández

Editorial: UNED - Universidad Nacional de Educación a Distancia

ISBN: 978-84-09-15658-0

Ano de publicación: 2018

Páxinas: 95-99

Congreso: Jornadas de Investigación en Innovación Docente de la UNED (10. 2018. Madrid)

Tipo: Achega congreso

Resumo

Online learning generates in part an isolation feeling caused by a highly virtual environment, which in mature students and in massive environments can have negative effects on the perception and learning outputs, with the final effect on the lack of persistence in order to finish the educational program. This has raised the need for customizable virtual environments for learning management in higher education, as when gamification is used to personalise the e-learning systems. In this work, after making a review of the literature that supports this gap, a proposal of gamification elements is made to improve self-management of learning by students, as well as for improving the functioning of the virtual environment that supports it, in order to mitigate the effects of the isolation feeling and thus increasing the persistence in distance education systems as in UNED.