Farm Schooluna experiencia de gamificación en las aulas de educación infantil y primaria

  1. Javier Gil Quintana 1
  1. 1 Universidad Nacional de Educación a Distancia
    info

    Universidad Nacional de Educación a Distancia

    Madrid, España

    ROR https://ror.org/02msb5n36

Book:
De la Idea a la Pantalla: Compendio de Investigaciones sobre juegos serios
  1. Beatriz Legerén Lago (ed. lit.)
  2. Verónica Crespo Pereira (ed. lit.)

Publisher: Universidade de Vigo

ISBN: 978-84-617-5940-8

Year of publication: 2016

Pages: 358-367

Congress: Congreso Internacional de Videojuegos y Educación (4. 2016. Vigo)

Type: Conference paper

Abstract

The gamificación is planned as a proposal where the student develops different capacities in the area of programming and the creation of digital scenarios, these of which allow them to construct new realities. This innovative area began with two groups of students from early childhood education and primary school CEIP Villalpando (Segovia) through the application Farm School accompanied by ClassDojo. The Farm School is a game where the user can express their style, design their own farm, and in doing so begin to make their own unique space. The planting of the crops within their own land for a good harvest as well tending to animal care allows the player to get the gold and makes it possible to expand the farm. Through this game it has enhanced the students to use their own social empowerment beginning in childhood, the capabilities that allow them to achieve a greater knowledge of the actions that enable the undertaking and the management of resources, as if it were their own business. This study aims to analyse the experience of assessment in the classroom gamificación and the discourse created around the use of the game in the classroom by students and the interaction that the teacher, as privileged observer, has been analysing within the educational area. As we have seen in this study of qualitative methodology, motivation, the interest and the attraction of this type of educational practices has fostered interaction of students with Farm School and collaborative learning within the class group, causing children to work together to achieve a better performance in your project and to obtain a better score in ClassDojo.